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      Sequel
      Next-level video editing with the help of AI. Masking, VFX, color correction, generation, and compositing.
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      ML Lab
      The most accessible collection of machine learning models. All available in an intuitive visual interface.
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Sequel

Video meets AI.
The first professional video editor powered by machine learning and built on the web.
Edit faster, work better.
Rotoscoping
Pixel perfect rotoscoping. Turn any video into a green screen and get to editing faster — just press a button.
InpaintingComing soon
Automatic element removal. Get rid of unwanted objects with fast and consistent video inpainting.
Depth Map
Accurate out-of-the-box depth maps. Depth channels are available for all your content the moment you click upload.
Optical Flow
Understand how objects move with relative motion analysis. Ready to be used for all your effects.
Web First
Collaborate and edit in real time. From anywhere.
Lightning Fast
Real-time previews and fast rendering. Even in 4K.
Cloud Rendering
Effortlessly render video in ProRes 4444, PNG, and more.
Always Updated
Sequel gets better over time. Updates are instantaneous.
It really is machine learning for creatives. So much potential.
@moroz - Cofounder/CXO @GlowUpGames
I rotoscope 3 shots in real-time and finish in around 10 minutes. Something that would normally take at least 4 hours per shot!
Luke Thompson — COO ActionVFX
Mind blown. 🤯 Future of AR/Machine Learning on Art and Film is boundless...
@justinwedes - Director of Growth, @Flow_Vid.
Mark my words Runway and tools like it are going to change how design studios will work
@Kevmarmol_CT - Director of Experience Technologies @kinandcarta
Makes playing with machine learning so easy and fun, even on a wimpy laptop.
Andy Baio - @waxpancake
I love @runwayml and need to get back to playing with it...
@LatoyaPeterson - Cofounder/CXO @GlowUpGames
Magic 🔥
Pablo Stanley co-founder @blushdesignapp
It really is machine learning for creatives. So much potential.
@moroz - Cofounder/CXO @GlowUpGames
I rotoscope 3 shots in real-time and finish in around 10 minutes. Something that would normally take at least 4 hours per shot!
Luke Thompson — COO ActionVFX